• Welcome to the Fable Community Forum!

    We're a group of fans who are passionate about the Fable series and video gaming.

    Register Log in

Spawning Chests

Z

Zwor

Guest
Re: Spawning Chests

Thanks for the reply Seph, and the fact that I forgot to download the resources that you(I think it was you, very short-term memory) had a link to. Thanks! Works fine now!
 

Sephiroxas

Local Succubus
Premium
Joined
Sep 18, 2006
Messages
3,908
Reaction score
505
Points
365
Age
36
Re: Spawning Chests

Okay good. :thumbsup:
 
S

Skeletorfw

Guest
Re: Spawning Chests

arg...my chest doesnt spawn
i do all that the tut says...but it doesnt work

heres the script
Code:
NewThing Object;
Player 4;
UID 18446741682868276778;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 36.198970;
.539795;
PositionY 43.190190;
PositionZ 29.932880;
RHSetForwardX 0.976605;
RHSetForwardY -0.215039;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_OAK_PUMPCROSSBOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

and heres a pic (the selected item is my chest)
problembx9.png

(p.s. i'm spawning in picnic area)

thanks in advance
skelly
 

OldBoy

25,000
Joined
Mar 9, 2007
Messages
661
Reaction score
3
Points
60
Age
42
Re: Spawning Chests

Code:
NewThing Object;
Player 4;
UID 18446741682868276778;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 36.198970;
[color=darkred][B].539795;[/B][/color]
PositionY 43.190190;
PositionZ 29.932880;
RHSetForwardX 0.976605;
RHSetForwardY -0.215039;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_OAK_PUMPCROSSBOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;


There's the mistake ^ in red.
 
S

Skeletorfw

Guest
Re: Spawning Chests

what should it be?
also, i tried simply adding to a standard chest thats in the game anyway, and it's not working either
 

OldBoy

25,000
Joined
Mar 9, 2007
Messages
661
Reaction score
3
Points
60
Age
42
Re: Spawning Chests

Skeletorfw;135075 said:
what should it be?
also, i tried simply adding to a standard chest thats in the game anyway, and it's not working either

Did you change the UID?
 
S

Skeletorfw

Guest
Re: Spawning Chests

for the spawned chest, generated a new one
for the edited one...no
 

OldBoy

25,000
Joined
Mar 9, 2007
Messages
661
Reaction score
3
Points
60
Age
42
Re: Spawning Chests

Skeletorfw;135080 said:
for the spawned chest, generated a new one
for the edited one...no

You have to change the UID of the one you edited too.

Oh and your code should look like this:
Code:
NewThing Object;
Player 4;
UID 18446741682868276778;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 36.198970;
PositionY 43.190190;
PositionZ 29.932880;
RHSetForwardX 0.976605;
RHSetForwardY -0.215039;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_OAK_PUMPCROSSBOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 
S

Skeletorfw

Guest
Re: Spawning Chests

ok...i'll try it right now

~~~~~~~~~~~~
UPDATE
~~~~~~~~~~~~

ARGH!!!!
neither of them worked :(

does anybody have xfire who could direct me through step by step?
my usernames the same as my forum name here


also...
The edits i do are there in albion explorer, but not in the game...do you have to do something in between saving the map and opening the game??
 

OldBoy

25,000
Joined
Mar 9, 2007
Messages
661
Reaction score
3
Points
60
Age
42
Re: Spawning Chests

Did you rename the finalalbion.wad?
 
S

Skeletorfw

Guest
Re: Spawning Chests

DONE
YAYYYYY
IT WORKED!!!!!
thank you sooooooooo much :D

what a stupid mistake i just made
 

Sephiroxas

Local Succubus
Premium
Joined
Sep 18, 2006
Messages
3,908
Reaction score
505
Points
365
Age
36
Re: Spawning Chests

at least, I hope I'm not a man. :lol:
 
B

Brudda_rigz

Guest
Re: Spawning Chests

when I try to open AE, I get these errors, can any1 help me? I really wanna spawn some items
error2.jpg
error.jpg
 
R

Repta1615

Guest
Re: Spawning Chests

Thank you §ephiroxa§ I got Free roam to work But now i have a new problem I open up ALBIAN EXPLORER and Follow you directions for spawning chests i Find HEROESGUILD WHAT EVER IT IS AND WHEN I CLICK ONWORLD EDIT I GET AN ERROR MESSAGE Saying the program needs to close!:'( What should I do Can you Help ME §ephiroxa§? Thanks for being so patien With me.
 
R

rannath

Guest
Re: Spawning Chests

If you want to make your guide 'perfect' you need to mention AEResources, which houses the templates, and the "to ground" option, which is necessary to get items where you want them 100% of the time.

You might also want to cover the location of objects in Fable Explorer and how to add multiple versions of the same object (ie 5 health potions), though that would be beyond the scope of your guide.
 

Sephiroxas

Local Succubus
Premium
Joined
Sep 18, 2006
Messages
3,908
Reaction score
505
Points
365
Age
36
Re: Spawning Chests

rannath;154508 said:
If you want to make your guide 'perfect' you need to mention AEResources, which houses the templates, and the "to ground" option, which is necessary to get items where you want them 100% of the time.

You might also want to cover the location of objects in Fable Explorer and how to add multiple versions of the same object (ie 5 health potions), though that would be beyond the scope of your guide.

..o_O..No ones seemed to having any problems with any of these things. I think my guides fine, but thank you for the comment
 
Top