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Spawning Chests

Re: Spawning Chests

Thanks for the reply Seph, and the fact that I forgot to download the resources that you(I think it was you, very short-term memory) had a link to. Thanks! Works fine now!
 
Re: Spawning Chests

arg...my chest doesnt spawn
i do all that the tut says...but it doesnt work

heres the script
Code:
NewThing Object;
Player 4;
UID 18446741682868276778;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 36.198970;
.539795;
PositionY 43.190190;
PositionZ 29.932880;
RHSetForwardX 0.976605;
RHSetForwardY -0.215039;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_OAK_PUMPCROSSBOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

and heres a pic (the selected item is my chest)
problembx9.png

(p.s. i'm spawning in picnic area)

thanks in advance
skelly
 
Re: Spawning Chests

Code:
NewThing Object;
Player 4;
UID 18446741682868276778;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 36.198970;
[color=darkred][B].539795;[/B][/color]
PositionY 43.190190;
PositionZ 29.932880;
RHSetForwardX 0.976605;
RHSetForwardY -0.215039;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_OAK_PUMPCROSSBOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;


There's the mistake ^ in red.
 
Re: Spawning Chests

what should it be?
also, i tried simply adding to a standard chest thats in the game anyway, and it's not working either
 
Re: Spawning Chests

for the spawned chest, generated a new one
for the edited one...no
 
Re: Spawning Chests

Skeletorfw;135080 said:
for the spawned chest, generated a new one
for the edited one...no

You have to change the UID of the one you edited too.

Oh and your code should look like this:
Code:
NewThing Object;
Player 4;
UID 18446741682868276778;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 36.198970;
PositionY 43.190190;
PositionZ 29.932880;
RHSetForwardX 0.976605;
RHSetForwardY -0.215039;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_OAK_PUMPCROSSBOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 
Re: Spawning Chests

ok...i'll try it right now

~~~~~~~~~~~~
UPDATE
~~~~~~~~~~~~

ARGH!!!!
neither of them worked :(

does anybody have xfire who could direct me through step by step?
my usernames the same as my forum name here


also...
The edits i do are there in albion explorer, but not in the game...do you have to do something in between saving the map and opening the game??
 
Re: Spawning Chests

DONE
YAYYYYY
IT WORKED!!!!!
thank you sooooooooo much :D

what a stupid mistake i just made
 
Re: Spawning Chests

when I try to open AE, I get these errors, can any1 help me? I really wanna spawn some items
error2.jpg
error.jpg
 
Re: Spawning Chests

Thank you §ephiroxa§ I got Free roam to work But now i have a new problem I open up ALBIAN EXPLORER and Follow you directions for spawning chests i Find HEROESGUILD WHAT EVER IT IS AND WHEN I CLICK ONWORLD EDIT I GET AN ERROR MESSAGE Saying the program needs to close!:'( What should I do Can you Help ME §ephiroxa§? Thanks for being so patien With me.
 
Re: Spawning Chests

If you want to make your guide 'perfect' you need to mention AEResources, which houses the templates, and the "to ground" option, which is necessary to get items where you want them 100% of the time.

You might also want to cover the location of objects in Fable Explorer and how to add multiple versions of the same object (ie 5 health potions), though that would be beyond the scope of your guide.
 
Re: Spawning Chests

rannath;154508 said:
If you want to make your guide 'perfect' you need to mention AEResources, which houses the templates, and the "to ground" option, which is necessary to get items where you want them 100% of the time.

You might also want to cover the location of objects in Fable Explorer and how to add multiple versions of the same object (ie 5 health potions), though that would be beyond the scope of your guide.

..o_O..No ones seemed to having any problems with any of these things. I think my guides fine, but thank you for the comment