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Spawning Chests

Re: Spawning Chests

dallicat;107589 said:
I removed it.
I went and changed useWAD=TRUE --> useWAD=FALSE

Ok, now I'm going to test the chest for you, see if I can get it to work...

[edit]
Works fine for me. Don't know what's going wrong on your side.

I know one thing you could try.

Download this: TurboUpload- One-Click Webhosting - File ID 1921374

Unzip the file.

Put the Picnicarea.tng in your levels folder and let it overwrite yours.

See if it works, it should cause it did for me.
 
Re: Spawning Chests

then what do i do if i want to make other chests?
 
Re: Spawning Chests

dallicat;107595 said:
then what do i do if i want to make other chests?

Good point. It could be a problem with AlbionExplorer. But I couldn't tell, since I never use it. I always use Notepad.
That's something you can try, see if that works.
 
Re: Spawning Chests

OldBoy;107596 said:
Good point. It could be a problem with AlbionExplorer. But I couldn't tell, since I never use it. I always use Notepad.
That's something you can try, see if that works.
how would i use notepad for this?
 
Re: Spawning Chests

Open up a TNG, and put your script into it. Any text editor works, AE is just meant to make it easier :P
 
Re: Spawning Chests

thanx

it's still not showing up even when i use notepad
 
Re: Spawning Chests

dallicat;107607 said:
thanx

it's still not showing up even when i use notepad

Try a different tng. Change the coordinates though ;)

[edit]
On second thought, try this in the GuildExterior.tng (which is just outside the guild):

Code:
NewThing Object;
Player 4;
UID 12946741874686296666;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SILVER_KEY";
ContainerContents[1] "OBJECT_SILVER_KEY";
ContainerContents[2] "OBJECT_SILVER_KEY";
ContainerContents[3] "OBJECT_SILVER_KEY";
ContainerContents[4] "OBJECT_SILVER_KEY";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_GOLD_1000000";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 
Re: Spawning Chests

well iv followed all the instructions, and aoriding to albion editor the chest is there but i cant find it in the game wheni load my save

here is the code

Version 2;
XXXSectionStart NULL;
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 0.0;
PositionY 0.0;
PositionZ 0.0;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
ContainerContents[1] "OBJECT_HERO_BOOTS_WILLROBE_GOOD";
ContainerContents[2] "OBJECT_HERO_TROUSERS_WILLROBE_GOOD";
ContainerContents[3] "OBJECT_HERO_SHIRT_WILLROBE_GOOD";
ContainerContents[4] "OBJECT_HERO_GLOVES_WILLROBE_GOOD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
XXXSectionEnd;

any help
 
Re: Spawning Chests

my game dosent crash lol
what do they need to be??
 
Re: Spawning Chests

umm still i used this and it didnt show up

NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 56.101560;
PositionY 51.864260;
PositionZ 27.960070;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_HAT_JOB_MASK";
ContainerContents[1] "OBJECT_HERO_BOOTS_WILLROBE_GOOD";
ContainerContents[2] "OBJECT_HERO_TROUSERS_WILLROBE_GOOD";
ContainerContents[3] "OBJECT_HERO_SHIRT_WILLROBE_GOOD";
ContainerContents[4] "OBJECT_HERO_GLOVES_WILLROBE_GOOD";
ContainerContents[5] "OBJECT_SILVER_KEY";
ContainerContents[6] "OBJECT_SILVER_KEY";
ContainerContents[7] "OBJECT_SILVER_KEY";
ContainerContents[8] "OBJECT_SILVER_KEY";
ContainerContents[9] "OBJECT_SILVER_KEY";
ContainerContents[10] "OBJECT_SILVER_KEY";
ContainerContents[11] "OBJECT_GOLD_1000000";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 
Re: Spawning Chests

Let me try spawning it in my game and I'll see what happens. Do you have free roam? Maybe you need to try this step:

Albion Knight;57365 said:
14. Now go to the folder C:\Program Files\Microsoft Games\Fable - The Lost Chapters and open userst.ini and change
UseLevelWAD True; --> UseLevelWAD False;*
15. Save and close this file and run Fable

*May not be be necesary see below
 
Re: Spawning Chests

ok..................

still dosent work....what could be wrong?

the editor shows the chest but when i go into the game its not there.......
 
Re: Spawning Chests

Okay, let me try spawning it and I'll get back to you.

Eeek I gave you the wrong position.

PositionX 174.133300;
PositionY 115.848100;
PositionZ 27.960070;

Try that and if THAT still doesn't work than..I'll just have to explode :lol:
 
Re: Spawning Chests

Try using the To Ground function in AE, it might be floating 50 feet above your head :P
 
Re: Spawning Chests

chestzo8.jpg
its here, but not in the game..... just to show you

-see its on ground level
 
Re: Spawning Chests

and....
PositionX 174.133300;
PositionY 115.848100;
PositionZ 27.960070;

will simple make it appear somewhere else, but as far as now, the cordanates are rigth for where it should be..... right...ill trya ny ways but awnser my question

and see the bottom of AE it says object to ground level with a check box, he means that