And if so, have you ever felt any emotional connection with the story and the characters?
I find story to be very important in games where it matters (mainly RPGs, but also some adventure & shooter titles). I've never cried from a game before, but I did have some heart tugging moments with a few titles, as well as games that brought out other emotions that I never thought possible from a game once immersed. A few titles that brought out various moments of emotion for me were Final Fantasy 7, The Darkness, Mass Effect 1, Fallout 3, and Bioshock.
BIG WALL OF TEXT
Playing the original Bioshock in the middle of the night brought some surprising emotions to me, fear being one, the refreshingly creepy environments and haunting atmosphere kept me on the edge of my seat constantly. The fear of not knowing what was around the next corner, followed by the intimidating thumps of a Big Daddy's walk, just gave me goosebumps. Having to choose whether or not to harvest or save a Little Sister had often been a difficult choice, and as such.. I commonly saved them.
Final Fantasy 7, not my favorite in the series but it was my first. The characters were easy to get along with and the story was surprisingly well-written, but the breaking of various cliches is what got me hooked most for its story. A certain someone dying didn't actually birth much emotion from me, what did however, was seeing the warrior Cloud Strife crippled, muted, and confined to a wheelchair that tugged at my heart... top that off with a gloomy score by Nobuo Uematsu and you've got a pretty emotional moment right there.
Fallout 3, simply put.. did not like the story much, but seeing a band of Super Mutants pillage a town of actual characters was pretty shocking. That, and watching my dog and companions get mutilated by Raiders and Deathclaws and NOT being able to be brought back.. well, that sucked.
The Darkness, I'm not much a fan of shooters but when I played this I was quite stunned at the lengths the Devs went to get you attached to the characters. Being able to relate to the pain of the main character's losses with a realistically and grippingly told story on a path for revenge, had made for an easy emotional connection.
Mass Effect, there aren't many games that leave me regretting a past decision that eat away at me as I continue forth like this one did. Having to kill off various characters that become memorable favorites isn't enjoyable, but it also ended up being a good part of the storytelling.
TL;DR
- Fallout 3: Raiders and Deathclaws killing my dog and companions! sadface.
- Bioshock: Creepy atmosphere, didn't have guts to harvest little sisters.
- FF7: Main hero gets crippled and left as a braindead mute in wheelchair.
- Darkness: I will.. have.. Revenge.
- Mass Effect: I killed Wrex.
I find story to be very important in games where it matters (mainly RPGs, but also some adventure & shooter titles). I've never cried from a game before, but I did have some heart tugging moments with a few titles, as well as games that brought out other emotions that I never thought possible from a game once immersed. A few titles that brought out various moments of emotion for me were Final Fantasy 7, The Darkness, Mass Effect 1, Fallout 3, and Bioshock.
BIG WALL OF TEXT
Playing the original Bioshock in the middle of the night brought some surprising emotions to me, fear being one, the refreshingly creepy environments and haunting atmosphere kept me on the edge of my seat constantly. The fear of not knowing what was around the next corner, followed by the intimidating thumps of a Big Daddy's walk, just gave me goosebumps. Having to choose whether or not to harvest or save a Little Sister had often been a difficult choice, and as such.. I commonly saved them.
Final Fantasy 7, not my favorite in the series but it was my first. The characters were easy to get along with and the story was surprisingly well-written, but the breaking of various cliches is what got me hooked most for its story. A certain someone dying didn't actually birth much emotion from me, what did however, was seeing the warrior Cloud Strife crippled, muted, and confined to a wheelchair that tugged at my heart... top that off with a gloomy score by Nobuo Uematsu and you've got a pretty emotional moment right there.
Fallout 3, simply put.. did not like the story much, but seeing a band of Super Mutants pillage a town of actual characters was pretty shocking. That, and watching my dog and companions get mutilated by Raiders and Deathclaws and NOT being able to be brought back.. well, that sucked.
The Darkness, I'm not much a fan of shooters but when I played this I was quite stunned at the lengths the Devs went to get you attached to the characters. Being able to relate to the pain of the main character's losses with a realistically and grippingly told story on a path for revenge, had made for an easy emotional connection.
Mass Effect, there aren't many games that leave me regretting a past decision that eat away at me as I continue forth like this one did. Having to kill off various characters that become memorable favorites isn't enjoyable, but it also ended up being a good part of the storytelling.
TL;DR
- Fallout 3: Raiders and Deathclaws killing my dog and companions! sadface.
- Bioshock: Creepy atmosphere, didn't have guts to harvest little sisters.
- FF7: Main hero gets crippled and left as a braindead mute in wheelchair.
- Darkness: I will.. have.. Revenge.
- Mass Effect: I killed Wrex.