Evan
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Re: Fable III improvements
I said at first that there won't really be an ending considering the second part is ruling the kingdom, and you're never not ruling a kingdom by the second part.
Victory and power are pretty much the same concept... you feel powerful when victorious, you feel victorious when powerful. I guess since you can't understand that I'll put it in your terms: Credit rolls will diminish your feeling of power after you've defeated your enemy.
Thank you.
And just to clear things up I wasn't arguing, I was discussing (not sure about Dualist), so no need to pack anything in.
Dualist;384647 said:LOL. Yes. He said that's how the typical RPG plays out. Did he ever say: "Our game is going to be never-ending"? Nope. He just wants it to play out differently then a typical RPG. So that even after you defeat the first bad guy, there is still a sense of power, and the story is not yet done. If the game went into some kind of aimless king mode after overthrowing Logan, and there was no goal, no villian to defeat, then it would be just like playing Fable 2 after the credits.
And no, I don't think after you defeat Logan the credits will roll, I think there will be a second story arc. Another major villian to counter. Otherwise, as I said before it would be pointless. Like playing Fable 2 after the credits. Sure there are a couple quests and achievements but there's no huge goal you're working towards. And eventually that will get to be a bore.
And also Evan, I have no idea where you got the "feeling of victory" thing. I said multiple times that PM would want you to feel powerful, not infinitely victorious. And what did PM say?
"How could we change it to make you, the player, feel powerful". Lol.
I said at first that there won't really be an ending considering the second part is ruling the kingdom, and you're never not ruling a kingdom by the second part.
Victory and power are pretty much the same concept... you feel powerful when victorious, you feel victorious when powerful. I guess since you can't understand that I'll put it in your terms: Credit rolls will diminish your feeling of power after you've defeated your enemy.
Skorm's Boss;384630 said:kids pack it in, or I'll send you to your rooms!
I think what PM was saying (and Evan lotsofnumbers) is that you play a game for 20+ hours working towards a goal (becoming king/saving the world/getting the girl etc, etc) the game then ends. Bang! that's it, you won, now bugger off! With fable III it's a different situation, it's Bang! you won, now what you gonna do?
Thank you.
And just to clear things up I wasn't arguing, I was discussing (not sure about Dualist), so no need to pack anything in.