Evan52395;384191 said:^The bumpers are in use for expressions and camera angles. But raping A has no effect yet.
I would like to also be able to make my own locations in the next game. For example stand in a certain spot in the castle bedrooms and save the location and name it "Kings Chambers" or something. Then have it as a teleport option under Fairfax Gardens or whatever it'll be called in F3.
cheezMcNASTY;280232 said:laser guns
lightsabers
kids can grow up to be adults and follow you around
interplanetary travel
jobs cary more character definition so you aren't just doing oddjobs, you can have a profession.
Z Refan Z;384410 said:A range of different difficulties as both fable 1 and fable 2 were both easy to complete
A Longer storyline as both fable 1 and 2 were pretty short
Fable 2 money and leveling system were making the game too easy
Evan52395;384538 said:Most RPGs or open world game sdon't have difficulty choices i.e. Assassins Creed, Oblivion, Two Worlds, Gta, etc.
Ya the storylines were pretty short, but I'm getting the feeling that since there will be no credit role in Fable 3, there won't really be an end to the storyline, considering the ruling part is the other half of the story.
I found the money collection (non-glitching) ways were pretty realistic and the leveling up system was difficult enough. I saw no problems with those.
PM:
You rise to power, you defeat the big baddie...and credits roll. We asked ourselves, why is it like this? How could we change it to make you, the player, feel powerful?