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Spawning Chests

Re: Spawning Chests

Sorry for 3 double post i clicked the wrong button ;(
 
Re: Spawning Chests

Sorry for four double POST :( Whee sorry im always clicking that stupid button please delete these masseges!
 
Re: Spawning Chests

Hi im new here, nice to meet this forum i have a problem with this application when i try to open world editor in the heroguildcomplex to starting spawn chest, the error that i see is "Failed to load lev C:\Programmi\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion\Heroguildcomplexinside.lev. What is this error? Thanks for cooperation.
 
Re: Spawning Chests

Caleb76;286232 said:
Hi im new here, nice to meet this forum i have a problem with this application when i try to open world editor in the heroguildcomplex to starting spawn chest, the error that i see is "Failed to load lev C:\Programmi\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion\Heroguildcomplexinside.lev. What is this error? Thanks for cooperation.

Have you used Free Roam?
If so, are you able to free roam (walk outside normal walk areas)?
Have you renamed 'FinalAlbion.wad'?
 
Re: Spawning Chests

Tell what i must do, i used free roam fmp to walk without obstacles, but when i must rename the finalalbion.wad?
 
Re: Spawning Chests

Sorry if i insist and if i seems so stupid but i have a lot of programs and with no one i can do what i want, i have added some modded objects with FE and with this program i do my best with the weapons modded. But when i try to use others applications nothing happen. Chocolate box is not working, Freeroam app not allow me to rip finalalbion.wad, and albion explorer not permit me to open world editor with one of the maps. What can i do? Please only add a chest with some objects nothing more
 
Re: Spawning Chests

When I right click on the HeroGuildComplexInside and click Wizard I get this popup
error.jpg

oh and I noticed my window wasn't the same either, what with the coding and stuff. See for yourself:

fnalbion.jpg


Please dont say I need to rename finalalbion.wad or I'll cry :(
 
Re: Spawning Chests

I can get the wizard working now, and put the items in the chest and stuff but I can't move the chest because no green dots show up at all let alone in the top right corner. They only show up when I click Navigation then Duplicate. Here is a prnt scrn of what I get:

2.jpg
 
Re: Spawning Chests

you have to zoom in to show the green dots... but when i move my chest to a spot where i know where it will be its not there when im in the game.
 
Re: Spawning Chests

thanks, still though when I change the bodyguard to a normal chest nothing appears in the top right corner
 
Re: Spawning Chests

Oh JohnDoe helped me with that by editing the scripts directly.

I cant summon bodyguards for the life of me though.
 
Re: Spawning Chests

NewThing Object;
Player 4;
UID 184736465478563748765;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 18.0;
PositionY 124.0;
PositionZ 26.5;
RHSetForwardX 0.0;
RHSetForwardY 1.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_LEGENDARY_PUMPCROSSBOW";
ContainerContents[1] "OBJECT_LEGENDARY_LONGBOW";
ContainerContents[2] "OBJECT_HAUNTED_HOUSE_AUGMENTED_BOW";
ContainerContents[3] "OBJECT_LUTE";
ContainerContents[4] "OBJECT_HERO_HORNS";
ContainerContents[5] "OBJECT_SEVERED_HEAD";
ContainerContents[6] "OBJECT_HERO_TITLE_JACK";
ContainerContents[7] "OBJECT_GOLD_1000000";
ContainerContents[8] "OBJECT_THROWING_ORB_AMNESIA";
ContainerContents[9] "OBJECT_DEEDS_BORDELLO";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

Can anybody tell me whats wrong with this script?
I have it set to be outside of the Guild.
 
Re: Spawning Chests

I think it's because of the contents. I'm not sure if hero horns are actual objects you can hold and stuff, so it might be stopping the chest from spawning.

Try editing the UID, change a couple of numbers but make sure there are 22.

I also recommend using a barrel because you can dispose of it after you've used it.

Change this code to suit you, i.e the positioning and the items inside.

NewThing Object;
Player 4;
UID 78966741874686296086;
DefinitionType "OBJECT_BARREL_BREAKABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 17.0;
PositionY 133.0;
PositionZ 27.4;
RHSetForwardX 0.0;
RHSetForwardY 1.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
ContainerContents[0] "OBJECT_MANA_AUGMENTATION";
ContainerContents[1] "OBJECT_MANA_AUGMENTATION";
ContainerContents[2] "OBJECT_MANA_AUGMENTATION";
ContainerContents[3] "OBJECT_MANA_AUGMENTATION";
ContainerContents[4] "OBJECT_MANA_AUGMENTATION";
ContainerContents[5] "OBJECT_MANA_AUGMENTATION";
ContainerContents[6] "OBJECT_MANA_AUGMENTATION";
ContainerContents[7] "OBJECT_MANA_AUGMENTATION";
ContainerContents[8] "OBJECT_MANA_AUGMENTATION";
ContainerContents[9] "OBJECT_MANA_AUGMENTATION";
EndCTCContainerRewardHero;
Health 1.0;
EndThing;