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Spawning Chests

Re: Spawning Chests

It was in NULL and I choosed Normal Treasure chest.
 
Re: Spawning Chests

I finnaly got it thanks Markie for not giving up on me.
 
Re: Spawning Chests

Sorry about this but...im rather newa ta this...ile just get on topic..

When i use Albion Explorer and choose a map and then click wolrd editor...it says:
Failed to load.
Have you extracted the WAD file..


What dose that mean?
and how do i fix it so i can use it
 
Re: Spawning Chests

Disconecter;86040 said:
Sorry about this but...im rather newa ta this...ile just get on topic..

When i use Albion Explorer and choose a map and then click wolrd editor...it says:
Failed to load.
Have you extracted the WAD file..


What dose that mean?
and how do i fix it so i can use it

Sephiroxas;43925 said:
First off you will need a couple of programs (if you don't already have them)
Refer to Tsuyu's Fable TLC PC Mods thread for more information.
TurboUpload- TNG editor

you need the free roam application

http://forums.projectego.net/freeroam-setup-2152/
 
Re: Spawning Chests

I've got a small problem
I can do all the modding
but when i try and find the mod in-game, it's not there!
do I have to create a new save profile?
please help!
 
Re: Spawning Chests

just spawning the repeater crossbow
the chest isn't there!
 
Re: Spawning Chests

OK, I did everything in the instructions (Nice Job on it BTW), and I decided to put the chest in the Demon Door room at the Heroes' Guild. I moved the chest from the top right corner, placed it in the room, and loaded up the game, only to find that the chest was not there. I loaded up AE, and it shows the chest in the location that I put it in, but in the game it wasn't there. I'm new to the program, but I still think I followed the instructions very closely, but it's possible that I missed something. Here's the code to the chest:

NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 25.175290;
PositionY 20.824460;
PositionZ 5.000000;
RHSetForwardX -0.055770;
RHSetForwardY 0.998444;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_MINION_WEAPON_DREADWINGS"; ContainerContents[1] "OBJECT_RIVAL_HERO_SCYTHE_WEAPON"; ContainerContents[2] "OBJECT_UNDEAD_SWORD_ICE_HORDE_01"; ContainerContents[3] "OBJECT_LEGENDARY_PUMPCROSSBOW"; ContainerContents[4] "OBJECT_BANDITKING_SWORD_01"; ContainerContents[5] "OBJECT_HOBBE_WEAPON_HAMMER"; ContainerContents[6] "OBJECT_RIVAL_HERO_THUNDER_SWORD"; ContainerContents[7] "OBJECT_BRIAR_ROSE_SWORD"; ContainerContents[8] "OBJECT_MINION_BOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;



And it is in the NULL section. I did find one thing though... when I clicked "Navigation" at the top of the box, it showed an orangish figure on the map, and all other objects except my spawned chest were above it... does that mean my chest is underground?
 
Re: Spawning Chests

omfg (smacks self in the head) i think the chest I spawned is underground also ill get some pics up to help you man brb.
 
Re: Spawning Chests

...Well with all the problems ive had i dont think spawning chests is worth it... i had to reinstall Fable and when i put the saves back on half of them didnt work and now fable stopped playing again...
 
Re: Spawning Chests

=\... The only other way I know of getting items that are normally locked is by putting them in your inventory by using FE, but that takes a very long time to do since you can only do 2 at a time.
 
Re: Spawning Chests

Try this:

Code:
NewThing Object;
Player 4;
UID 18446741111116296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.0;
PositionY 24.5;
PositionZ 5.0;
RHSetForwardX -0.055770;
RHSetForwardY 0.998444;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_MINION_WEAPON_DRE ADWINGS";
ContainerContents[1] "OBJECT_RIVAL_HERO_SCYTHE _WEAPON";
ContainerContents[2] "OBJECT_UNDEAD_SWORD_ICE_ HORDE_01";
ContainerContents[3] "OBJECT_LEGENDARY_PUMPCROSSBOW";
ContainerContents[4] "OBJECT_BANDITKING_SWORD_01";
ContainerContents[5] "OBJECT_HOBBE_WEAPON_HAMMER";
ContainerContents[6] "OBJECT_RIVAL_HERO_THUNDER_SWORD";
ContainerContents[7] "OBJECT_BRIAR_ROSE_SWORD";
ContainerContents[8] "OBJECT_MINION_BOW";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
 
Re: Spawning Chests

Still didn't do anything... I have no clue what I'm doing wrong... I've went over the directions about 3 times now.
 
Re: Spawning Chests

Now I don't really know if it's just the chest... I've moved random things in the room around (like the other chest) and it is still in it's place when I open my game.
 
Re: Spawning Chests

DeaDShadow24;86779 said:
Now I don't really know if it's just the chest... I've moved random things in the room around (like the other chest) and it is still in it's place when I open my game.

Can you check your folders for me?

does yours look something like this? I pointed to the Files of Interest for Albion Explorer.

levels.jpg
 
Re: Spawning Chests

Hmm... didn't look like that when I checked, but now it does. Only thing I see different from mine and yours is that you have "FinalAlbion2.wad", while I have "FinalAlbion.wad". Both of them are the same file size though, so I'm guessing they're the same thing.

Going to see if it works now, thanks =)

Tried to put the chest in, and it didn't show up... I'm at a loss here =(