Its more server and technological limitations of particular studios that hold some games back, the studios have amazing ideas but not the financial or technological means to pull off those ideas so they remain just dreams. Problem today is that gamers are impatient, if a studio releases a trailer or concept idea too early then gamers are start crying foul a short way down the line that not enough progress is being made and studios arent working fast enough. So many games currently in early alpha that have been slated by gamers for simply not impressing them with their release timeline, despite the fact the game has only been in development for less than a year to 18 months and some games needing 5 years of development time. We are in a unique situation at moment by being able to play games in such an early state that I think some people have forgotten that games havent been openly playable pre-alpha before and its not a state we are used to seeing unless we have worked on development ourselves.
More games are toying with the idea of persistence on servers and players actions/events changing the level/world and players arriving after the event has happened finding what remains of those events. Base building, items, corpses etc are all already being used on persistent servers on some gamers and time limits on when items 'clean up' so there is a history behind some things people find. Hopefully as the years go on and servers get better as well as having better security we might see these ideas expanded upon.
Well to be fair that's the developers own silly fault for revealing their games too early (I really hate this new trend), case in point Tom Clancy's: The Division. I was so impressed and pumped by that game when it was first unveiled, absolutely blew my mind... 3 years later now is it? Couldn't care less for it anymore, they took too long to release it and the visual buzz is gone, there are now better looking games and with Rainbow Six Siege looming over, my interest has shifted elsewhere. If Fallout 4 had been revealed 3 years ago and was releasing like it is now, it would have lost so much momentum and interest over time despite what it freakin' is of course. Devs have got to stop showing their games so darn early. Go back to the old days and unveil a game a year before release at the longest, no more.
That would be lovely, as long as they remember to keep regular backups of their server data. Nothing more sad in the realm of video games than to lose an epic amount of progress due to technical difficulties. Something that's completely out of your control.
Dark Drakan said:
I have found that games with permadeath make players have to adapt to different situations and find themselves doing things they wouldnt usually do. Sacrificing characters & friends to save their favourite characters life (State of Decay and DayZ for example). When dying means something you have less people running around with no care if they die or not and less games that are utter chaos of gunfire like CoD as people play more tactically and tread more carefully.
Having a character wounded and players having to frantically search for bandages, morphine, crafting splints for broken limbs etc is fascinating as you are seeing someone struggle to stay alive and the lengths they would go to merely keep the stuff they have found. I think these ideas expanded outside a regular level and into space would be amazing as you know there are thousands of events going on around the world and the planet you are on is just a small part of that persistent game world. Knowing things you do can be found by other players and you coming across other huge events that have happened elsewhere to tie whole game world together is every MMO players dream
Amen to that, gets boring playing other multiplayer games that simply boil down to: Run, Shoot, Kill, Die, Respawn, rinse & repeat. COD indeed, pushing the industry forward.
I also like the idea that seeing someone else struggling could give you the opportunity to possibly aid them and form a new alliance together, on the other hand they may not trust you (thanks to permadeath) and just straight up attack you out of paranoia. Me and Kath experienced a bit of that when we were playing Fallen Earth (basically MMO Fallout, but not as deep) and it was a pretty impressive feeling.
Dark Drakan said:
Could have real factions like the ones hinted at in many games and bonuses given to you by one but the more cash you make them and more missions you complete for them the more other factions notice you. Some may want you dead and offer bounties and some may want to make you a better offer to work for them as you are great at making salvage runs and theft. I want players to be rewarded for working together so that games dont just become shoot on sight titles and nothing more than giant death matches.
To add onto that, I would also love it if the act of mundane grinding could be done away with or at the least be made less tedious and more enjoyable. Give more things to do in the world that can grant experience or levels so that your only source isn't just endless fetch quests & killing.