Re: Your own Legendary Weapon!
Kusumura;114184 said:
Is there a way (As aforementioned, albeit that the person's request was kind of ignored ^_^) to clone a weapon so that I don't overwrite the normal ones?
Yes. But you have to give it a different name.
1. Export the data from the weapon you want to change (the OBJECT_WHATEVER_WEAPON entry)
2. Right click on Game.bin and select 'create new entry'
3. A new window opens
4. At 'symbol name' fill in the name you want the weapon to have (eq: OBJECT_NEW_WEAPON)
5. At 'type' fill in 'OBJECT'
6. Click 'select data file' and select the data file you exported in step 1
7. Click 'Create new entry'
Now you've cloned a weapon.
So you have a new OBJECT entry with an ID higher then 14760, you'll find it in the top of the OBJECT list.
Now; you are not there yet. Cause if you would now change the CWeaponDef, you would change the CWeaponDef of the OBJECT you wanted to keep original :wacko: comprende?
So you have to repeat the proces above, but for the CWeaponDef entry.
1. Export the data from the CWeaponDef you want to change)
2. Right click on Game.bin and select 'create new entry'
3. A new window opens
4. At 'symbol name' fill in the name you want the weapon to have (eq: CWeaponDef_NEW_WEAPON)
5. At 'type' fill in 'CWeaponDef'
6. Click 'select data file' and select the data file you exported in step 1
7. Click 'Create new entry'
Now you have a new CWeaponDef entry, which you can change and it won't effect any other weapon.
Don't forget to link your new weapon to it! You do this by changing the ID in the CWeaponDef field of your new weapon, to the ID of your new CWeaponDef (this one also be higher then 14760).
Now you can do this with any CDef of your new weapon (CObjectAugmentationsDef etc.) just repeat the proces...
Last note: this might look a bit confusing, but if you get the hang of it, you'll do all this in no time.