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Your own Legendary Weapon!

Re: Your own Legendary Weapon!

hey i made one (i've made 2 previous) but this is a bow and i edited the DAmage to do 550 (55 in the thing) but when my game was loaded it had the Right name and desc that i made but damage was 60!! think someone could help me?
 
Re: Your own Legendary Weapon!

Sidewayz;112497 said:
hey i made one (i've made 2 previous) but this is a bow and i edited the DAmage to do 550 (55 in the thing) but when my game was loaded it had the Right name and desc that i made but damage was 60!! think someone could help me?

You need to change the damage of the SHOT type. Open the bow and find a link to SHOT_etc.
 
Re: Your own Legendary Weapon!

OldBoy;112688 said:
You need to change the damage of the SHOT type. Open the bow and find a link to SHOT_etc.
oh wicked thanks dude
 
Re: Your own Legendary Weapon!

Is there a way (As aforementioned, albeit that the person's request was kind of ignored ^_^) to clone a weapon so that I don't overwrite the normal ones?
 
Re: Your own Legendary Weapon!

Kusumura;114184 said:
Is there a way (As aforementioned, albeit that the person's request was kind of ignored ^_^) to clone a weapon so that I don't overwrite the normal ones?

Yes. But you have to give it a different name.

1. Export the data from the weapon you want to change (the OBJECT_WHATEVER_WEAPON entry)

2. Right click on Game.bin and select 'create new entry'

3. A new window opens

4. At 'symbol name' fill in the name you want the weapon to have (eq: OBJECT_NEW_WEAPON)

5. At 'type' fill in 'OBJECT'

6. Click 'select data file' and select the data file you exported in step 1

7. Click 'Create new entry'

Now you've cloned a weapon.
So you have a new OBJECT entry with an ID higher then 14760, you'll find it in the top of the OBJECT list.

Now; you are not there yet. Cause if you would now change the CWeaponDef, you would change the CWeaponDef of the OBJECT you wanted to keep original :wacko: comprende?

So you have to repeat the proces above, but for the CWeaponDef entry.

1. Export the data from the CWeaponDef you want to change)

2. Right click on Game.bin and select 'create new entry'

3. A new window opens

4. At 'symbol name' fill in the name you want the weapon to have (eq: CWeaponDef_NEW_WEAPON)

5. At 'type' fill in 'CWeaponDef'

6. Click 'select data file' and select the data file you exported in step 1

7. Click 'Create new entry'

Now you have a new CWeaponDef entry, which you can change and it won't effect any other weapon.

Don't forget to link your new weapon to it! You do this by changing the ID in the CWeaponDef field of your new weapon, to the ID of your new CWeaponDef (this one also be higher then 14760).

Now you can do this with any CDef of your new weapon (CObjectAugmentationsDef etc.) just repeat the proces...

Last note: this might look a bit confusing, but if you get the hang of it, you'll do all this in no time. :D
 
Re: Your own Legendary Weapon!

+rep OldBoy, I've been meaning to make a guide to making a new wep entry
 
Re: Your own Legendary Weapon!

Cheers mate... Guess now all I need to do is re-texture it lol.
 
Re: Your own Legendary Weapon!

Mmmk, I think one final annoyance from me for a while ^_^.
How do I save a created object as a mod?
 
Re: Your own Legendary Weapon!

Kusumura;114727 said:
Mmmk, I think one final annoyance from me for a while ^_^.
How do I save a created object as a mod?

Click 'file' and 'create fable mod package'

A new window pops up

Drag the new entry's from the left panel into the box

Click 'save fmp'
 
Re: Your own Legendary Weapon!

The legendary lightblade of Groo
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