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Spawning Chests

Re: Spawning Chests

Turns out everything was going right, i tried some normal objects in the chest and it works, i think the custom clothing that the person made was messed up, because normal objects work fine.
 
Re: Spawning Chests

JohnDoe;319682 said:
Can't say I know exactly what's wrong with anything, but I can say that one problem is the lack of spaces between [#] and "[OBJECT entry symbol name]";.

Try this:
ContainerContents[0] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[1] "OBJECT_HERO_SHIRT_JACK";
ContainerContents[2] "OBJECTS_HERO_BOOTS_JACK";

Of course, disregard the spaces in the names.
He didn't put a space between Container Contents and the OBJECT. I'm positive that was the problem.
 
Re: Spawning Chests

§ephiroxa§;319872 said:
No it doesn't look fine. I supposed I didn't make the writing large/bold enough.

YOU HAVE TO CHANGE THE UID NUMBER
EXAMPLE:

any random number will do.

Remember, you have to do this ANYTIME you make a new object/body guard. ETC.

or your game will crash/not load your object.

That is no longer neccassary. It may be that since you modded Baystone fixed that. As AE is now, when you create a new script of any kind, it will generate a new UID for you.

And D/S, you are a bit late, lol.
 
Re: Spawning Chests

jwc2200;320453 said:
That is no longer neccassary. It may be that since you modded Baystone fixed that. As AE is now, when you create a new script of any kind, it will generate a new UID for you.

And D/S, you are a bit late, lol.
Lol yeah. But Chocolate Box can generate a new UID for you in a matter of seconds.
 
Re: Spawning Chests

jwc2200;320453 said:
That is no longer neccassary. It may be that since you modded Baystone fixed that. As AE is now, when you create a new script of any kind, it will generate a new UID for you.

And D/S, you are a bit late, lol.

That's funny. the uid number looked like it had 4187 in it. which is the default. wouldn't it have changed it then?

Milenko;319675 said:
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
 
Re: Spawning Chests

4187 is in a lot of UID I just looked at, but the last 4 numbers are always different.
 
Re: Spawning Chests

I thought you meant you couldn't edit the post.
Chocolate box is ok for rearranging stuff, but for spawning anything I prefer AE. The only time I use cbox is when I rearrange something I spawned with AE. I haven't learned to spawn with cbox because AE is so easy.
 
Re: Spawning Chests

jwc2200;320560 said:
I thought you meant you couldn't edit the post.
Chocolate box is ok for rearranging stuff, but for spawning anything I prefer AE. The only time I use cbox is when I rearrange something I spawned with AE. I haven't learned to spawn with cbox because AE is so easy.

I can't really do that either. they've decreased the amount of images per post since I made this thread, When I tried to edit it before, it said I had too many images in my post. :'(
 
Re: Spawning Chests

i cant do this.
Alot of crap comes up when i open heros guild complex inside like u opened and a error shows up.
''Failed to load map, Have you extracted the WAD file?''
HELP
 
Re: Spawning Chests

Did you get FreeRoam to work. can you walk outside the regular walk areas?
FreeRoam extracts the wad file, those are the files Albion Explorer uses to allow you to edit regions, ie adding chests and bodyguards, etc.
 
Re: Spawning Chests

i havent got freeroam :P
but yeah i am able to walk around the guild and all other areas.
 
Re: Spawning Chests

I have downloaded it and extracting the file.
I cant create that crate.
I have moved it close to the training place where we fight wisper at training.
but when i close AE and save it isnt in game, but when i open AE it is in there.
help plz oO
 
Re: Spawning Chests

My game dosent crash when i start and i got the " "; signs
:P
 
Re: Spawning Chests

Have you renamed the FinalAlbion.wad. That sounds like your problem.
You need to read the entire help guide to learn all the different things you could have done wrong. I just looked at his guide, renaming the wad is mentioned in the first part of the guide. It's the third bullet point, check that out.