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Spawning Chests

Gango

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Re: Spawning Chests

how do you use it? just click rip, then what?
 

Noctus

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Re: Spawning Chests

Then you replace the FinalAlbion folder with FinalAlbion.wad in the levels folder. Make sure FinalAlbion.wad is renamed or moved.
 

Organicmoon

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Re: Spawning Chests

I tried this so many times before it did not for me.
DarkenedSoul;308052 said:
No. We just like wasting our times with tutorials all over the place.





























...Yes, of course it does!
 

Gango

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Re: Spawning Chests

yea i did that, but how do you actually use it as in walk around thru barriers and stuff?
 

Sephiroxas

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Re: Spawning Chests

If you used free roam and it is applied, you should be able to walk through most trees and rocks, and you should be able to walk right up onto most hills you never could have before, or through water (which is very hard to navigate)

Unfortunately. I don't have a graphics card good enough to support fable or MODDING fable for that matter, and my help is limited to guesses.
 

Sean

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Re: Spawning Chests

Is this for Fable PC only?
 

Noctus

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Re: Spawning Chests

§ephiroxa§;313737 said:
If you used free roam and it is applied, you should be able to walk through most trees and rocks, and you should be able to walk right up onto most hills you never could have before, or through water (which is very hard to navigate)
Rocks are OBJECT entries, hence you can't walk through them. Though trees are built into another file, hence you can walk through them.
Sean;313779 said:
Is this for Fable PC only?
Yes.
Organicmoon;313646 said:
I tried this so many times before it did not for me.
Tried what?

Did you use freeroam and have it working?

I can't tell if you're simply moaning at people who are making an effort to help you or asking for help.
 

Sean

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Re: Spawning Chests

Oh, I thought it could be for Fable (Xbox)
 

Gango

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Re: Spawning Chests

to activate it to work, do i just play the game normaly like just clicking on the icon, or what?
 

Noctus

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Re: Spawning Chests

Gango;313846 said:
to activate it to work, do i just play the game normaly like just clicking on the icon, or what?
Activate what??? Freeroam? A chest?
 

Gango

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Re: Spawning Chests

yes oik nvm lol i got it. yea this is cool. i found all my chests but 2. its ok now lol.
 
M

Milenko

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Re: Spawning Chests

Hi there, new to all this stuff, but i got a basic concept of it, everything i DL'd is running fine and what-not, but when i load the map to edit for the guild, i have to zoom in to see the green blobs, and idk if theres a way or not to move the map so i can see the corner, thats my only problem, so, i was wondering if maybe i did something wrong in the process, everythign else works fine, just cant view the corner where the new chest is.

Thank you for your time and help
 

Noctus

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Re: Spawning Chests

Milenko;319620 said:
Hi there, new to all this stuff, but i got a basic concept of it, everything i DL'd is running fine and what-not, but when i load the map to edit for the guild, i have to zoom in to see the green blobs, and idk if theres a way or not to move the map so i can see the corner, thats my only problem, so, i was wondering if maybe i did something wrong in the process, everythign else works fine, just cant view the corner where the new chest is.

Thank you for your time and help
Don't cross post your questions please. Posting it once is just fine.
 
M

Milenko

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Re: Spawning Chests

Alright, thanks, and sorry. i got another problem. hurdurp. i finaly re-figured out why my chests werent appearing, and i got it working now, but when i tried to use the jack of blades title, and click take, loot, w/e. it zooms into the guild's map room, and then the game goes kerblam. (stops working)

Edit; this works for ANYTHING i spawn in ANY chest ANYwhere
 

Noctus

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Re: Spawning Chests

Share your chest script here please.
 
M

Milenko

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Re: Spawning Chests

NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 70.659670;
PositionY 123.346200;
PositionZ 20.000000;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0]"OBJECT_HERO_TROUSERS_JACK";
ContainerContents[1]"OBJECT_HERO_SHIRT_JACK";
ContainerContents[2]"OBJECTS_HERO_BOOTS_JACK";
ChestOpen FALSE;
EndCTCChest;

that? still not sure exactly what you mean by scripts. just trying to get the modded jack armor, and later on make my own stuff when i learn more.
 

jwc2200

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Re: Spawning Chests

Edit: Well done John, I didn't see the space thing, but the spacing is right in my attachment.

Other than the end, it looks fine. I rewrote it with the correct ending and added attach to ground so the z coordinate will correct itself, if you have it too low. Some say the z doesn't matter, but I don't like to take the chance. The reason I rewrote it is it was easier than looking for punctuation errors. I did it as an attachment so the forum system wouldn't add spaces.

Copy this and paste it over the one you have by opening AE and clicking on the current chest, then highlight that script and copy this one then paste it over that one.
 

Sephiroxas

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Re: Spawning Chests

No it doesn't look fine. I supposed I didn't make the writing large/bold enough.

YOU HAVE TO CHANGE THE UID NUMBER
EXAMPLE:

UID 18446741874686296067;
>>INTO>>
UID 18446747854686296067;
any random number will do.

Remember, you have to do this ANYTIME you make a new object/body guard. ETC.

or your game will crash/not load your object.
 
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